Castlevania: Portrait of Ruin - Wikipedia
Instead of reaching Dracula, the game ends when Brauner is reached. However, this is the second multiplayer Castlevania game; Dawn of Sorrow, also for the. I know it's unrealistic, but Dawn of Sorrow is my favorite Castlevania game. There's also Julius and Soma's relationship and the promise Julius makes to Hell the whole Sorrow group should act like a family by the end, with. Few of the games, though, did it as well Aria of Sorrow. all people, Dracula himself while one of his antagonists ended up being a Belmont. . Julius apparently had a sister (or maybe a daughter -- their relationship is not made entirely clear).
The most we get is that defeating it somehow prevents Dracula's power from consuming Soma.
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Arikado explains it in detail before Soma departs for the Chaotic Realm: Soma avoids the same fate as his previous incarnation by destroying the chaos. The cast of protagonists bears a striking similarity to the cast of Castlevania III: Alucard was a playable character in that game. Julius and Yoko are descendants of Trevor and Sypha, respectively. Certain unused assets suggest Hammer was also intended to be playable at some point, filling in the role of Grant.
The Curly soul in Aria and the Valkyrie soul in Dawn will briefly turn Soma into the respective female enemy. Getting Crap Past the Radar: In Aria, a Succubus and a Lilith appear to have been taking a bath together in one room, and the Lilith is hidden underwater at first.
In both games, quite a few of the humanoid or partially humanoid enemies have sprites that make it obvious that they're completely naked. The sprites are actually anatomically correct in many cases, but it's fairly subtle due to the GBA and DS's resolution. This is also true of some of the background art. Also, see Improbably Female Cast. One of the bedrooms in Dawn is filled with female enemies, some on the bed within the room. You'll find that two Witches have brought in their Apprentice to consort with a Lilith and a Succubus in a Yoko costume and have dragged in one of the Persephone maids to join them.
Only visible in the debug menu which in turn can only be accessed by hackingthe internal name for the Inner Quarters is the "Harem. You start with all your items and almost all souls, including ridiculously game-breaking weapons. However, there's no equivalent game-breaking armor, and while most enemies will go down in one to three hits, they'll still do a surprising amount of damage.
The Lubicant soul increases your attack power as you lose HP. It's very useful for clearing Boss Rush mode quickly, if you dare, as you begin with a Spoiled Milk. Using the Devil soul in Dawn eventually turns Soma into this.
It stops draining health if Soma doesn't have more than 10 HP without revoking the power boost God Was My Copilot: You know that odd guy who keeps telling you what to do, helps you understand your power, and protects all Distressed Damsels in the area?
Well, he's not God, but Alucard is the next best thing in this series. Gold Makes Everything Shiny: Joyeuse, the gold sword. Gotta Catch Them All: Collecting all attainable souls in either game comes with the reward of the Chaos Ringwhich constantly regenerates MP faster than you could ever hope to deplete it — in other words, unlimited MP. Aria of Sorrow establishes that Chaos is this for entire series.
The assault on Dracula's castle inin which Dracula was finally killed for good and his castle sealed inside an eclipse. This event directly results in the whole story of Aria of Sorrow. Unlike every other instance, this wasn't just a lone hero traversing the castle and fighting Dracula, but it also involved contemporary military forces, as seen in the zombies of the soldiers in Aria.
The steps to unlocking the real ending in Aria of Sorrow. There are some vague clues and a sort of logic you need to equip souls that give you Dracula's traditional abilitiesbut it still requires finding just the right enemies to get souls from, and the clues are very easy to overlook. You have to attack its outer shell made up of corpses first. This shell is made up of four segments, which break off with enough damage, exposing its core.
The catch is, you must not destroy the core without getting rid of all the bodies surrounding it. If you do, you kill it anyway, but you won't get its soul. And, since it's a boss, you cannot fight it again for its soul in that run. To a lesser extent, Julius mode's primary mechanic in Aria. Yes, you can get to the final boss Graham almost immediately since Julius starts with all his abilities unlocked, but if you do that the boss will destroy you.
Turns out, Julius 'levels up' only after defeating the game's bosses, so you need to go around and defeat them before you can effectively stand up to the final boss. The Positron Rifle is decent enough, but a Bragging Rights Reward due to the quick finish of Boss Rush which requires getting the good ending and being able to kick every boss's ass in under 5 minutes required.
Averted in Dawn, where the handgun is a great early weapon if bought from Hammer when first available you can also find it a bit later with its high firerate if combined with any form of Lag Canceland the Silver Gun works great for a bit after that, but the lack of upgrades after the Silver Gun make it worthless for endgame.
Then again, the guns have an attack range across the entire screen and do hit scan damage, and don't require using any mana as well as having infinite ammoso they're not totally useless. Unlike most Metroidvaniasthey are absent in both Sorrow games.
Bone pillars allow you to stand on them, as does the Catoblepas. If you don't have double jump or flight and even if you dothey can help you reach slightly higher places. Hero of Another Story: Julius was the Belmont who permanently destroyed Dracula forever by sealing his castle in another dimension in So far, there have been no games that take place duringso we have to take his word for it that it was the last hurrah for both old Drac and the Belmont clan.
Anything that bleeds in Aria will emit jets of bright red blood with a distinctive spraying sound. For some reason, any non-scenery blood in Dawn, whether it comes from you or your enemies, is orange. It's possible that this was an attempt to make the blood look more realistic that backfired. Hoist By Her Own Petard: In the bad ending to Dawn, Celia fakes killing Mina.
Without Mina's talisman to absorb the darkness spawned by his rage, Soma becomes Dracula, just like Celia wanted Celia, the cult leader from Dawn, is possibly an Evil Is Sexy example. The normal Witch enemies as well. Sometimes you just want to stand there and watch them bounce. I Just Want to Be Special: Graham Jones is exactly this. While normally an Affably Evil antagonist throughout the game, he breaks down when confronted with the possibility that he is not the reincarnation of Count Dracula as he had believed his whole life.
It reaches its peak in the Throne Room if Soma battles him with Dracula's souls equipped and proves himself the true successor to the Dark Lord. The Inner Quarters in Aria. If the results of using a certain debug code are any guide, the area was originally going to be called "The Harem".
Also, a single room in Dawn has a similar theme. As it so happens, it's a bedroom. Dawn had a great balance with the weapons and souls, but the three weapons that stand out as the best weapons are the Claimh Solais, Death's Scythe, and the Valmanway. It Came from the Fridge: In Dawn, Yoko's primary gameplay role is to fuse souls you're willing to part with with weapons to create upgraded weapons.
This is the only way to get most of the better weapons in the game. Sort of a mixed blessing, as if you want to make the best weapons, you'll have to spend significantly more time grinding for rare souls than you otherwise would. On the other hand, buying cheap weapons, grinding for certain common souls, using them to make moderately good weapons, and selling the now much more valuable weapons back to Hammer is an excellent way to make money.
Sadly, it does borderline on the worse side since you need to give up some pretty rare souls in order to get certain weapons. The worse of it though is that specific weapons require you to give up BOSS souls.
To elaborate, Boss souls can only be gotten once. The Valmanway and the Death's Scythe are both final weapons, so it is understandable but both are endgame souls, so you aren't getting another one for a LONG time. But the Balmung is the worse offender, as it requires you to give up Gergoth, and it isn't even a final weapon Which brings up the most reliable weapon you can get without boss souls, the Gungnir. Most of the stuff you get to forge it is rather easy.
The Halberd can be gotten through enemy drops, and the rest of the souls are easy to farm. The only hitch is Slogra, so you won't get it before early endgame, but it doesn't matter since you can stil get it before fighting Death arguably the reason why you need the weapon in the first place, as the bosses before this can be beaten without a weapon of mass destruction.
To get any Soul beyond the most frequently dropped and frequently encountered ones to a decent level or found in the first placeyou need to grind with the Soul Eater Ring double soul drop rates equipped.
And to afford the Soul Eater Ring, you need a lot of money. The only way to afford this as pretty much every enemy drops the same amount of money regardless of strength is to grind zombies and fuse their souls into weapons and sell the weapons.
This takes about 14 or so trips with each trip taking 8 or so minutes with decent Luck Stat. Just before you first fight him, it seems he's genuinely angry with Soma for killing off his comrade In Dawn, if you kill and seal a boss during an attack, the attack will keep going during the boss's death animation.
Death's skull attack is by far the worst offender. As if the seal system needed any more reasons to be the Scrappy Mechanic Death does it again in Aria. Upon defeat, Death lets his scythe go spinning through the air — except it still has a very large hitbox, meaning it can easily hit and potentially kill an unwary Soma.
Celia's cult from Dawn, With Light. And since Soma rejected his status as suchCelia's going to offer him up as a sacrifice to create a new one.
In the ending, Arikado affirms that the cult's way of thinking was right, but that if the world truly needs a Dark Lord, nature will respond of its own accord. The Zombie Officer soul allows you to stop aerial knockback, while the Iron Golem soul in Aria ignores knockback and flinching completely.
Backdash can cancel out of many moves and are key for good boss rush times. Landing also works, but some items Hammer, Broadsword, Balmung, etc. The werewolf soul in Dawn does a strange forward dash, which is very spammable for lag cancelling, and filling the screen with soul attacks.
Even better, ducking allows Soma to lag cancel his backdash, and some attacks cut off the ducking animation, thus allowing him to attack even faster by lag cancelling his lag cancel. Julius has this for a few decades. While he doesn't know anything about his life or family, he has somehow taken care of himself for all this time. The Vampire Killer Whip becomes this, if not already. Even in the future with modernized weaponry, the whip of the Belmonts is still the ideal weapon against the forces of the undead.
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Julius revealed he had sealed the Vampire Killer somewhere in Castlevania in order to weaken the castle's dark influence and slow its recovery. The Waiter Skeleton soul. Try it on an Iron Golem. Yorick is one as well. The novelty of the soul is that it does pitiful damage even compared to the skeleton soul, its miniscule reach and the fact that it is required to be kicked in order to deal any real damage.
The lethal factor is that it does 10x the amount of damage if the kick is successful. While its range makes it an utterly terrible weapon against a lot of creatures, it can turn several enemies and bosses into JOKES when used correctly due to how absurd the damage gets when it gets strong enough.
The Legions of Hell: While the series as a whole has featured devils and imps as enemies for some time, they're especially plentiful and varied in these games. Dawn provides a possible explanation. See " Planet Heck " below. Dawn has a perfect leveling curve — if you don't avoid enemies, you should always be around the right level. The Claimh Solais, Erinys soul in Dawn.
Light Is Not Good: Graham, dressed in an all-white suit with white hair even though he's only 36 during the events of Aria. Symphony of the Nightcomplete with a "halo" of a golden ring looped through the eye sockets of two stark white women and a much larger halo made of skulls raining down devastating beams of light.
Skeletons may absentmindedly throw their own head, not that it'll stop them from throwing more bones. Love Makes You Evil: Soma has this problem.
Subverted with the ending of Dawn, where it is Soma's thoughts of Mina that prevent all of the souls released by Menace from overwhelming him and turning him into the next Dark Lord. On the eve of the vampire lord's resurrection, these people came together and performed a ritual that not only destroyed Dracula but also seemingly sealed his magic and his castle away in an eclipse try not to think to hard on that last detail.
Julius was was caught by the magic, knocking out his memory and leaving him with no knowledge of what happened or who he was Dracula's Final Defeat Although this event is of huge consequence to the Castlevania timeline, Konami never actually made a game set in AD.
Although we can kind of understand why -- the release of Aria of Sorrow does make it so we don't need to see this event in action to know it happened -- it's still a tad surprising. In this day and age of companies making DLC for any character they can think of, bonus quests for some side character to view a story from their perspective, one would think Konami would have released an Ultimate Edition of the game featuring Julius's quest through the castle.
But that was never meant to be. Aria of Sorrow 36 years after Dracula was defeated and his magic was sealed away, a young man, Soma Cruz, has come to Dracula's castle. Not sure how he got there or what's going on, he explores the castle looking for answers.
At the same time that he's wandering the demonic halls, another man is on his own quest for answers. Calling himself J, this man has no memory of who he is or why he's come to the castle, he just knows it's important for him to figure out these answers quickly. As it turned out, J was, in fact, Julius. Left without a memory for all this time and having aged quite gracefully in the interimJ returned to the castle our of some sense that he was needed there.
It's only through his explorations in the castle, and his repeated meetings with Soma, that Julius figured out who he was and what he had to do: The only problem with that plan was that Soma Cruz was a actually Dracula all along. Soma was the reincarnated spirit of Dracula, which was why that young man had been drawn to the castle during it's reappearance. Whatever kind feelings he may have had for Soma, Julius knew he had one mission.
Even though he didn't want to kill the kid, Julius fought him. Soma, though, proved the better man and better warrior; although he defeated Julius in combat he did not kill the man.
Instead he left the vampire hunter live and, though Julius's advice, went on to seal the magic of Dracula's castle away once more. The world was safe once more, ironically through the teamup of a Belmont and the soul of the Dark Lord himself. Aria of Sorrow As is expected in a Metroidvania game, there were a couple of bonus modes in Aria of Sorrow. The first was an adventure mode for Julius called, naturally "Julius Mode". Here he got to explore the castle not unlike Richter Belmont in Sympony of the Night.
This mode didn't have any cutscenes and Julius didn't gain any special abilities along the way, but it was a fun way to explore the castle a second time around. Julius was also made available for use in the game's Boss Rush mode, giving players plenty of time to play as the Belmont. Dawn of Sorrow It was one year after the events that gave Julius back his memory when another castle not Dracula's castle but a fortress constructed by a dark cult lead by Celia Fortner drew our vampire hunter out of retirement.
The cultists wanted to resurrect Dracula in a willing host so, not Somaand had to potential lads willing to act as his new body. Julius knew he had to stop them no matter what so he went to the castle as any Belmont would.
At a village on the outskirts of the castle, Julius met up with Yoko Belnades who had been among the heroes at Dracula's castle the year prior and Soma Cruz. Realizing that the young man could give in to his dark powers if he entered the castle, Julius tried to get Soma to leave.
Seeing that the boy was determined to enter regardless, Julius let the boy go on his own but swore that he'd keep an eye on him. As each man explored the castle they repeatedly ran in to one another. Once was in front a barrier that lead deeper into the castle. The barrier was made of powerful dark magics and Soma had no way to cross it.
Castlevania: The Inverted Dungeon
Julius knew he could destroy the barrier but it would drain his powers. Instead he told the lad to explore elsewhere -- nothing good would come of going too deep into the castle. Later, Soma ran into Julius and Genya Arikado who just kept showing up in these castles. Julius and Arikado were there to confront Celia and end her attempts at resurrecting Dracula.
They bear witness to Celia sealing a demon to the soul of a potential Dracula surrogate, Dario. The two villains flee and while Arikado went off to find Celia, Julius pursed Dario. He did apparently catch up with the lad although we don't see this scene in game, just hear about it afterwards and while the two fought repeatedly, Julius didn't have any way to finish off the foe as this game required the use of Magic Seals to bind bosses and Julius didn't have access to these artifacts.