Persona 3 mitsuru ending a relationship

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persona 3 mitsuru ending a relationship

In just one holiday, I asked for and received Persona 3 FES, Valkyrie Three of the biggest JRPGs to land at the end of the PS2 lifespan. For Shin Megami Tensei: Persona 3 Portable on the PSP, a GameFAQs message board topic I kissed her and the relationship crashed. I did it intentionally because I wanted Mitsuru's social link instead, which wouldn't be available until 11/ Oh, so that mean the MC is free to go for the harem ending?. Discussion in 'Persona / Shin Megami Tensei' started by . level 10 wid yukari n i wuz abt to reach level 10 with yuko but i reached the end of.

The main character dies the next day. This may in fact be the entire point of The Answer, being an epilogue to the king of all Bittersweet Endingsbut particularly Yukari's breakdown as the epilogue progresses, becoming more and more angry and distant from the rest of the cast, but particularly the new main character, Aigis.

And what about the little girl you befriended, and helped to cope with her parents' divorce? Her last meeting with you, she gives you a toy ring and asks if you'll marry her someday. During the game's epilogue, the day before you die, you get a letter from her where she's holding you to your promise. When Yukari watched the true video her father made of the Incident, not the one Shuji Ikutsuki manipulated.

Her father says that he loves her and was the happiest man on Earth when he was with her, and when the video starts to short out, she cries "Dad The whole sequence with Junpei and Chidori, from the hospital visits to her death while also being a Moment of Awesome for both the character and the game.

The scene where Chidori gives her life to save Junpei, and he watches her die right in front of him. Much more so than this scene was the follow-up a week or so later, when Mitsuru gives Junpei Chidori's sketchbook and he sees it's full of pictures of him, and he just breaks down crying. What makes this Wham Episode even worse is just how sudden it is. Every Wham Episode previously was either on a Full Moon or right after one, so the player would probably be getting used to the pattern by now.

Then this moment suddenly comes on what was otherwise a percectly ordinary day, right after a week filled with comic relief at that! For that reason it's possible to be blindsided by this even when following a day-by-day walkthrough.

By triggering certain event flagsit is possible to revive Chidori, though she loses her memories of the Dark Hour. But the scene of her and Junpei being reunited is absolutely beautiful.

The music, while definitely awesomedoes not help. The entirety of the fight with Akihiko and Ken. She kept waiting for some event dialogue, or anything, really, to stop the battle before it actually ended. Dog lovers will find the fight against Junpei and Koromaru especially heart-wrenching. Just listening to Koromaru whimper in pain every time you hit him is enough to make those with the weakest of hearts quit mid-fight. Although Metis may have been coming off as a real bitch due to her treatment of the members of SEES, just listening to her breaking down in Aigis's arms, begging her sister not to leave her, reminds the player just how broken Metis is from being alone her whole life, her fear of losing the one person she values most, the person who is most like her.

The ending, and Aigis's tears. Though their meaning is debatable, I took it as Aigis knowing that the hero's dying in her arms, and she can't really help, even as she's saying that her purpose will be to protect him and stay by his side. When a dialogue choice comes up with telling her "it'll be okay", and picking that choice causes the hero to brush his hand across her cheek Persona 3 Portable adds an even more heartbreaking variation to this scene: If it was painful with Aigis, imagine how hard it would be to see the hero dying in Yukari or Mitsuru's arms.

To be honest, all are very sob-worthy, whether as a guy or girl. In order to spend your last moments with them, you not only have to max their Social Link with them, but if you're the girl, you have to be lovers with them.

That makes Shinjiro's ending excruciatingly heart breaking due to twisted irony.

persona 3 mitsuru ending a relationship

The girl he loved indirectly saved his life through her kindness, yet she dies in his arms and he can't do anything about it. Thanks Atlus, you cruel bastards. P3P's New Game Plus endings. In order to re-initiate the S. Link after the events of October 4th, Ken asks the heroine to come with him to that spot again.

There, he thanks her, but breaks down crying and admits how he still finds living painful, even after he had his resolution. She's the only one he tells about this, proving how much she means to him. To learn he keeps on living for his love for her and devotion to SEES is very, very tender.

That event and the S. Link afterwards redeemed Ken. The girl he found a reason to live for, dies in order to keep him and everyone else safe. And if his Please Don't Leave Me leaves any indication, it hints that he knows what she truly did.

More depressingly, this comes after telling her he's actually excited for Spring Break because they can do things together. How many of us fear he's going to go back to being suicidal after that ending? The whole star-crossed lover routine is used so often it just gets Actually, I blame it on Yuri Lowenthal's amazing voice acting. Listening to Ryoji try to figure out why being with the girl he loves is so painful and then after she holds his hand to prove that he's there and that he exists Damn you Atlus, I love you so much but sometimes I just hate your guts for doing these things.

And because it's worth mentioning here again, Akinari, the Sun Social Link. Every time you visit Akinari, the song "Living With Determination" plays. If you max Akinari's S. Link, you can talk with his mother during the two free school days between the final battle and graduation. She sits on the bench at Naganaki Shrine, right where her son sat. She speaks to you and you find out that Akinari died. She never got to read his story, and when you reveal that he gave you the notebook in which he wrote the story she tells you to keep it.

She says that she'll hear it from him when she meets him again in the afterlife Then she says that, in the memory of her son, she'll do all the things he couldn't: Then she talks about Akinari's huge presence in her life, when he was a baby and how he was grateful to have lived. Surprisingly enough, Rank 9 of Kenji's Social Link. Which also happens to contain one of the single biggest Jerkass dialogue options in the game, which you should feel like a total bastard for even considering choosing.

Especially after the Hope Spot in Rank 7, where he seriously considers marrying Emiri and having a future together after graduating. Knowing he was wrong about Emiri liking him the whole time can make the entire link Harsher in Hindsight on a second playthrough.

Playing the game on the second cycle or being aware of the events beforehand, whenever someone talks about their future with the protagonist is just heartbreaking.

Akihiko's Christmas event in particular comes to mind, where he promises to buy the female protagonist something new every year to put in her music box. He also says that even though "Santa" never came for him before, he did this year, with one dialogue strain prompting him to say something along the lines of "Then I guess Santa will be heading my way next year, too.

For those who had played the PS2 version or looked up spoilersit felt like a huge punch in the gut. Way to rub in the protagonist's inevitable death, Atlus! The scene where Mitsuru's father, Takeharu, is shot and killed.

Seeing the normally composed, elegant Mitsuru so utterly distraught was heartwrenching; Mitsuru slumped to the floor, crying like a child Not sure if a music track counts, but after December 31st knowing that you have one month until Nyx comes to commence the Grand Fall and the formally cheerful city theme "Moon's Reaching Stars" is replaced with "Memories of the City" and posters of the Nyx cult are placed all over the mall and town Then you can get the true ending and seal Nyx away.

Another sad thing about playing as a female is the Emperor Social Link. The female protagonist helps Hidetoshi become a better person, and he realizes that he's fallen for her, but decides not to act on those feelings until he feels he's worthy of her, something he reiterates when you talk to him in March.

The female protagonist is dead within two days. Even worse when you remember that Hidetoshi's father is in prison and will be, for who knows how long and his mother is never even mentioned, so she may very well be a Missing Mom. Plus, it's implied in either path male or female that the protagonist is his only close friend.

He might not actually have anyone left to talk to after the end of the game. Hopefully, he'll be okay The Answer was very sad, with seeing the struggle the characters were dealing with what to do with the keys and the MC's death. And I know not many people would agree with me but I felt very bad for Yukari. What's so bad about that? The fact that he basically wakes up from his coma and is reunited with the girl he loves You can't forget Akinari.

By the end of his Social Link, you'd be drowning in a lake of your own tears. And a garden would grow around you. After completing Theodore's date requests, he'll tell you that he can no longer see you in that fashion, and from then on you'll only interact in the velvet room. His line when you choose the option "Ask Out" under the Talk option.

I've told you before Please, do not torment me with an offer like this Additionally, during his final 'date,' though he mentions he'll be punished even further for not breaking it off quickly the implication is he's doing it because continuing the relationship will be worse for you. Watching him be so torn up about it but forcing himself through it for your sake is a heartbreaking chance from his early enigmatic cool or his child-like naivety about the human world.

In the last two days before graduation, the lobby, heck, the whole dorm becomes eerily quiet. The game tells you that everyone is probably out enjoying themselves while you're too exhausted from defeating the big bad to go out yourself.

Along with the entire the-whole-universe-has-forgotten-but-you, as the game pointing out that you, the MC, performed a heroic sacrifice for these people and yet they don't seem to remember anything. You are truly alone in your suffering for them. At least, until they all remember everything and run up to you as promised, only to arrive seconds before you die.

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Actually not even the MC knows why he's so tired. Aigis is the only one who remembered what happened and tries to approach him a few times to talk about it. It's not until the final day that everyone remembers. The month of January is depressing. The Fall is near, the once beautiful city is now littered with flyers and graffiti, the Lost are everywhere, and a few of the sane people who have lost hope.

Not to mention there's a kid who doesn't want to go home because her parents were absorbed by the cult. Male Student at Port Island Station: The people who believe in the End have at least some energy left I mean, they have enough to believe in something, y'know?

I don't have that much, man. It's over for me.

Girls in persona 3 *spoiler warning* | IGN Boards

Bunkichi and Mitsuko, the lively elderly couple who treats you like a grandchild, always giving you snacks and being so happy to see you; it's implied they were essentially alone until the petition to save the tree brought their old friends and their son's friends back into their lives. In the end, despite their age and past tragedies, their son's tree is safe, they're planning on remodeling the bookstore, and they hope the nice young student who helped them so much comes by to visit any time.

Needless to say, that doesn't happen. Maiko, the little girl dealing with her parents' imminent divorce, with what seems like very few people she can talk to until you show up. Anytime she tries to ask why they're splitting up, they tell her she's too young to understand.

Eventually though, with your help, she and her parents are able to reach an understanding. Before she leaves, she makes a promise to marry you when she grows upso you two can have a family of your own. Not to mention the talky cutscenes that go on forever with awful voice acting.

By the time mid rolled around I was already on the verge of wanting to drop kick the next Japanese RPG that came into sight, but then of course, Persona 3 came along with all the fanboy hype to go with it.

I never wrote a first hour review on the game, and it's probably a good thing I didn't because it would have bored you all to tears. Confusing anime cutscenes, a crappy mute hero, and walls and walls of text. Man, I really should have listened to my heart and not kept playing, but the promise of a great game made me go on, plus the first hours of JRPGs just tend to suck anyway Final Fantasy VII excluded.

So once the game actually got rolling, it was pretty cool. You play as some emo with spiky hair redundant? Every night at midnight, time essentially stops for most residents as they enter the Dark Hour. Evil stuff happens during this time and it's up to our band of depressed teenage heroes to figure out WTF is going on also my own goal.

The Dark Hour is the only time when you actually fight during the game, the rest is spent socializing with schoolmates and an old couple who own the bookstore.

Let's talk about the non-gameplay part first, mainly Social Links. Social Links are the bonds of friendship you make with other individuals. There's a bunch of people you can interact with after school, but it's just a bunch of talking and you hopefully picking the correct answer to their problem.

I generally enjoyed this stuff, even if it felt like every day was on rails wake up, go to school, maybe answer one question during class, finish school, do a social link, go and fight. There were some interesting characters to befriend, until they started getting obnoxious.

One loser I befriended early on kept calling my cell phone at night wanting to make plans. I wanted nothing to do with this guy because I was trying to get with the girl with the glasses, so I kept shutting him down. His text response was always so sad, get the message, dude. Take Grand Theft Auto IVI'm playing a game about shooting people and running down hookers, why do I have to maintain in-game friendships with people around me?

This trend needs to stop. So every day is basically spent increasing your friend points with one other person, and then it's off to fight in Tartarus during the Dark Hour. Tartarus is this magical tower that somehow holds the secrets to everything. How anyone knew this, I can not remember, but it was probably just assumed that since this tower only appears during the bad time, we might as well climb it.

Tartarus sucks This has got to be the most lazy dungeon design I've ever seen. The point is to keep climbing higher and higher in the tower and reaching these mid-points where you can resume from the next night. Every single floor in a section of Tartarus looks exactly the same.

Dating just one girl

They use the same texture in every corner and if there wasn't a mini-map, you'd be lost immediately. Thankfully, Persona 3 doesn't feature random battles, instead, enemies appear as a black blob on the dungeon floor: The problem with the purple blob is you have no idea what enemy lies within. Is it a crappy bat you can kill in one hit? Or could it be some giant snake that will kill your entire group in one hit? You don't know until you fight it, meaning sometimes you will get your butt kicked and you just lost the last half hour of your life.

I hate you, game.

Dating question - Shin Megami Tensei: Persona 3 Portable Message Board for PSP - GameFAQs

The instant wipe isn't all that common, but it happened to me a few times and was pretty much the last straw that did me in. I made it to like floor 80 or something and just couldn't take the monotony anymore.

persona 3 mitsuru ending a relationship

I took two approaches to climbing Tartarus: In time for what you might ask? Well, since Persona 3 follows a real calendar, days go by in the game and you have to complete a certain block of Tartarus before the full moon comes around again. At the full moon you finally get to do something interesting and fight outside Tartarus, but because that only happens once out of 28 playable days, you've pretty much already gone insane by the time that rolls around.

The second way to climb Tartarus was to grind. When that full moon day came by and you had to participate in the special mission, you had better be leveled high enough to beat the full moon boss. Not able to beat it? I hate grinding more than I hate shimmying. The reason I love Chrono Trigger is because you never have to grind. It doesn't help that the battle system sucks. Another bad thing about Tartarus: Worst thing about Tartarus: If they're decently strong at all, you will wipe.

Battle system sucks I tried to think of a clever heading to put there, but that seems to sum it up pretty well. The battle system of Persona 3 progresses very slowly and has the great feature of only letting you control the main character. I understand that more and more games are doing this now including Final Fantasy XIII, but I like being in control of everyone on the battlefield. I'm playing the game here, let me control what I would expect to control.

The lack of direct control over the other three characters in battle can lead to some huge issues, mainly that the A. You can actually influence your friends by setting what mode they should be in, but it still isn't fine grained enough not to be yelling at them when they ignorantly use some crappy power instead of just killing them with a sword slash.

Most enemies in Persona 3 have a weakness, and exploiting this weakness knocks that enemy out for a turn and you get an extra turn with the attacker.